Zombie High School - Under the Victim Turn section it states how victims can score a follower.  What it does not make clear is that a victim can score a follower anytime during their turn as long as the conditions for scoring are met.

    Example - Player A has the Head Cheerleader following him.  Play has proceeded around the table and now it is his turn again.  Because the Head Cheerleader has been following him for one complete set of turns, and because there is no zombie chasing them, he can score the Head Cheerleader AND still be able to get someone else to follow him (his victim action). 

    Example - Player A has the Nerd following him and they are being chased by a zombie.  Play has proceeded around the table and it is once again his turn.  After rolling for the zombie swipe, and after drawing a card, he could use his victim action to fight the zombie.  If he manages to kill the zombie, he could still score the Nerd thus picking up Victory Points from both the zombie he killed and from bringing the Nerd to safety.  But, he would not be able to get someone else to follow him because he would have already used his victim action to kill the chasing zombie.  He would have to wait until his next turn to pick up another follower.

Arena Assault - Certain cards may need more explanation:

Flow attacks - flow attacks are played with the bottom of the card facing the person who played them and the top of the card facing the person it is being played on.  If the intended target avoids the attack, it proceeds to the next target according to the arrows.  Also, for further verification on direction, there is a small purple arrow around the top left damage number indicating the direction; clockwise or counter clockwise.

Randomonium Gem - This allows the person to immediately draw 2 cards from any player and play them as if they were theirs.  Some good tactics are to play the card when you have no defenses hoping to draw a defense card from someone else.  But, even if you don't, you can play any attack cards, preferably on the person who was attacking you.

Chronojibulator - This card stops time and allows a player to take a turn.  One nice tactic is to wait for someone to play a surge, then play down all their cards for attacks and then play Chronojibulator.  In this instance, the person who just played down all their attacks would NOT get to draw cards to replenish their hand because that part of their turn has not come up yet.  So, you would be able to get a clear shot at them.  But they could still play Gear cards of course.